﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PlayerScannerCore.Properties
{
    /// <summary>
    /// A static class that stores the settings provider used by the application.
    /// The settings provider can be overwritten as needed by the application.
    /// </summary>
    public class Settings
    {
        public static ISettingsProvider Default { get; set; }
    }
}
